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Rachel Alucard doodle by FantasyRebirth96 Rachel Alucard doodle by FantasyRebirth96
this drawing was just so...unintentional its not even funny XD trust me i want to draw other blazblue characters BESIDES her. i drew her cause i want to fillip empty spaces in my sketchbook. so i drew her randomly and it was going well so i continued.

Rachel Alucard belongs to Blazblue 
Artwork belongs to Me!
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:iconsugachi:
sugachi Featured By Owner Apr 6, 2016  Hobbyist Traditional Artist
Well this looks good >< Seems like the only thing that isn't good yet is anatomy >< And maybe making the hair more...flowy ^^
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Apr 6, 2016
yes i see~ okay ill work even harder then~ thank you^^
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:iconsugachi:
sugachi Featured By Owner Apr 6, 2016  Hobbyist Traditional Artist
Good luck <3
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:iconstaxmaye:
StaxMaye Featured By Owner Feb 6, 2016   General Artist
good job the different variations of shade is nice means everything is clear to see, the folds of her clothes is reasonably well done too. To improve it I'd recommend thinking more about how to draw things in space, the fingers for example are placed too far on the edge of the handle to have a good grip and the thumb seems to sink into the umbrella, similarly the path of the umbrella from the left and the right side of the head don't match up. It's the little details like that that make the difference :D
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Feb 6, 2016
yes i wanted to practice drawing characters with more detail even on the clothes (such as folds) yet i have a long way to go...thank you anyways :)
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:iconstaxmaye:
StaxMaye Featured By Owner Feb 22, 2016   General Artist
folds are horrible to do at first but once your used to it your off
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:iconelliespy:
Elliespy Featured By Owner Feb 5, 2016   Digital Artist
The frills and clothing folds look very nice! There's not much I can say about this one, but I have noticed that it appears that her thumb is either clipping through the handle of the umbrella or too short. Her bangs could be more separate as well.

And that's the last of the critiques! I hope I helped. :)
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Feb 6, 2016
ah thank you very much for the helpful advice :)
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:iconglixeworld:
Glixeworld Featured By Owner Feb 4, 2016  Professional Traditional Artist
Wow, even your anime is good.
Even i can never draw that!
Just look at my art! Its complete bullcrap!
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Feb 6, 2016
oh thats not true but thanks :) this isn't my anime she's fem a game :)
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:iconglixeworld:
Glixeworld Featured By Owner Mar 21, 2016  Professional Traditional Artist
Oh ok
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:iconmysterysneeze:
mysterysneeze Featured By Owner Jan 26, 2016
I'm not entirely sure about how I feel about Blazblue XD but I will say that the characters from that are awesome and you did an amazing job on this! :D I love how you did her hair, eyes, and this outfit has a lot of details to it that look really well done. The umbrella the way you did her holding it looks good too :)
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Feb 1, 2016
you should play the game (don't watch the anime)~

oh why thank you :)
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:iconmysterysneeze:
mysterysneeze Featured By Owner Feb 1, 2016
Thanks for the advice :D

You are welcome as well. =)
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:iconbravehearttatsumaki:
BraveHeartTatsumaki Featured By Owner Jan 13, 2016  Hobbyist Digital Artist
This looks pretty good, seems like you put lot of time and dedication in this.
Now as for observations, you'll have to study the proportions. As someone said, the face looks chubby, and Rachel's face gives more of a serious and mature look even though she looks smaller. You gotta try to fix the hands, what I do is look at my hands and try to draw as reference, you're not in the bad path so you'll improve. The hair looks good, just try to make it more natural, when you draw hair, just let the lines go freely :) The dress looks good as the details, oh be careful with how you draw that umbrella :3
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jan 15, 2016
yes indeed i saw she had a ton of detail so it was good practice for me :) (as well as other blazblue characters the game she is from)

thanks for the tips and feedback~
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:iconbluajisai:
BluAjisai Featured By Owner Jan 1, 2016  Hobbyist Digital Artist
On the three drawings, this is the one a bit more detailed but you really have a lot of work to do if you want to improve. 
First of all you should start from the anatomy: you have to learn how to create a "right" body (male or female). 
I know that may seem a bit boring but is very important to know the basics and from that you will surely understand how poses works. 
In this one the first thing I notice is her left hand on the dress, just a bit sketched but it looks like she has claws, so pay attention to that. 
Her eyes are a bit too close but the expression in general is not that bad. 
Her hair are very stiff, so a bit of movement and maybe more hair strands would be good to be added next time. 
Especialy when you have to draw long hair, you can have fun playing with waves and hairstyles! 
The dress looks kinda ok, but again, more attention to folds for example.
Also, the umbrella is very innacurate: the "staff" looks cutted behind her shoulder, so it's like there two parts. 
And the top part is a bit wrong, but for that you can always look for real references on google and then understand how to make it.

In my opinion, as I said, a good start for drawings like this would be to learn the anatomy, and for that the best way (besides a lot of practice of course) is to look the toons of tutorials you can easily find here on dA. 
Like this one for example. foervraengd.deviantart.com/gal…
Very specific but really helpful. 
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jan 6, 2016
ah i understand...i guess i need to add some more detail...well thanks for the helpful advice^^
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:icontacoheadshark:
TacoheadShark Featured By Owner Aug 26, 2015
This artwork is lovely!
Now I have suggestions, which you asked for, so I hope I don't sound too harsh in advance. 
Starting from the top, the umbrella is lacking compared to the rest of the piece. Try to put detail in every inch of the art ^ ^;
And of course, looking up references of objects is never a bad idea. Just google "umbrella."
The ribbons are nice, I like those. 
The face appears to be a bit chubby, so I'd work on face shape.
I do like the hair, but it seems so static. It should be more free flowing. Just let your pencil make a wave, and then make the rest of the hair using that wave(s).
Lovely job on the dress and it's details. I suggest being a bit more careless with the dress's lower ruffles. The are some lovely dress and skirt dress tutorials, and I suggest you search for them.
The hand on the dress...the fingers are a bit pointy. work on more rounded fingers. 
Also, I do like the stylistic eyes you have here, however, be sure to look at some anime eye and face tutorials to see if you can improve in facial positioning.

Last;y, I'm not professional myself. ^ ^; With art, we're all improving. This is just my opinion on the piece. 
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Aug 28, 2015
yeah i kinda drew this WAAAAAAAAAY too big thats why the umbrella was cut off lol XD


thanks for the advice, the complements etc. :) ill work even harder!
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:iconmezzberry:
Mezzberry Featured By Owner Aug 23, 2015  Professional Digital Artist
Very nice work here :-)  There were a lot of little details to tackle in this drawing, and you pulled it off nicely - I think you did a particularly good job on the fringe ruffles.
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Aug 25, 2015
oh yes this was challenging and for a doodle i had some trouble with her. i might color her in someday it depends~

thanks^^
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:iconmezzberry:
Mezzberry Featured By Owner Aug 25, 2015  Professional Digital Artist
you're welcome :D
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:iconstereojester:
StereoJester Featured By Owner Jul 2, 2015  Hobbyist General Artist
okay so//I'm incredibly bad at giving critiques//and I'm a bit drunk so sorry in advance
okay so this piece is really nice C:
I like the way you shaded and it it's obvious that u worked hard on this piece
I also like that your work is very clean O.O becuz when I draw in pencils...especially incredibly soft ones since I love them most...all the piece get's dirty ;-;
if you want to improve you can look through some tutorials to learn more about anatomy and stuff..... tho //it's rly boring I neva liked tutorials about anatomy oTL
if ya want you can look through some of tutorials from my favorites XD
I like her face btw XD b-but the hair looks like it's not natural and... it looks glued sry....
also I think you could shade inside the umbrella more than outside to make the feel of shadow
that's all
sorry I know this sucks I tried
I rly dunn like giving critiques because I'm still not good enough to judge anyone so

sorry again :iconsulkplz:
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jul 2, 2015
its quite fine no worries^^

yes i spent quite a lot of time on this making this detailed as possible:) and ill utilize tutorials more often then usually. yeah it looks kinda weird cause i drew her too big and ran out of space XD

thanks for the tips i truly appreciate it:) 
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:iconstereojester:
StereoJester Featured By Owner Jul 4, 2015  Hobbyist General Artist
you're very welcome omg TvT
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:iconmillie-rose13:
Millie-Rose13 Featured By Owner Jun 21, 2015  Hobbyist General Artist
Very detailed ^.^
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 21, 2015
thanks^^
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:icondrasill-chu:
Drasill-Chu Featured By Owner Jun 10, 2015   Digital Artist
That's great!! She is so pretty! Her proportions are perfect! I especially loved your patience with her dress! The details are awesome ~~  I just think you could make her bangs a little longer like, a little bit over the eyebrown so it would look more natural ^^
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 10, 2015
i wouldn't really say perfect but thanks anyways :)
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:iconangelofstrenght:
AngelOfStrenght Featured By Owner Jun 4, 2015
I like this one the best in your gallery the anatomy is not bad and the clothing looks really nice. The thing you can inprove (this is feedback not to trach you). Her eye's are a little too close together and her head is to round but other than that good job! I sa you like art trades, if you like ill make her also for you if you make World of Elegance from Ah my goddess for me ;)
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
oh gosh really?:O aww thanks:D oh ok i get what you mean and ill work harder next time^^
oh an art trade huh? oh ok ill do you that drawing^^ she looks pretty cool ill draw her! well instead of you drawing Rachel can you draw her instead?:O www.creativeuncut.com/gallery-…
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:iconangelofstrenght:
AngelOfStrenght Featured By Owner Jun 5, 2015
Sure ill make lucina for you :)
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
thanks :) do your best and take your time^^

can i get a better reference of this "world of elegance" person I'm suppose to draw?:O
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:iconangelofstrenght:
AngelOfStrenght Featured By Owner Jun 5, 2015
Urd is a Half goddess half demon and a goddess has her own angel the name of the angel is: World of Elegance. She has one wing black one wing wite. Im sure its on google you wil get nice pics of her. Good luck and take your time :D
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
so....can i just draw Urd?:O i mean no offense but i looked on google and i can't find any good reference of this "World of Elegance"

wait a minute half goddess and half demon....shouldn't that be a darksiders.wikia.com/wiki/Neph… Nephilim?:O

or am i thinking half angel and half demon.....eh

anyways if you can can you give me a link to what you want me to draw. makes my life a lot easier.

thanks :)
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:iconangelofstrenght:
AngelOfStrenght Featured By Owner Jun 5, 2015
media.tumblr.com/tumblr_ltwtzr… here you go have fun :D
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
thank you kindly^^ ill do my best^^
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:iconepicpikachu:
EpicPikachu Featured By Owner Jun 4, 2015  Student Traditional Artist
Awesome shading! But you could work on your proportion. That could help out a lot. ; )
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
yeah good point^^ thanks ;D
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:iconepicpikachu:
EpicPikachu Featured By Owner Jun 5, 2015  Student Traditional Artist
You've gotten better at drawing though~
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
oh...thanks :D
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:iconepicpikachu:
EpicPikachu Featured By Owner Jun 5, 2015  Student Traditional Artist
No problemo~~
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:iconsebastianmario:
sebastianmario Featured By Owner Jun 3, 2015
amazing man ^^ keep the amazing work
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 3, 2015
thank you^^
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:iconsebastianmario:
sebastianmario Featured By Owner Jun 3, 2015
no problemo -w-
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:iconmayleth:
Mayleth Featured By Owner Jun 3, 2015
Nice! I think you have a good sense of detail and proportion! I would suggest try to make your line art and shadows bolder. For line art, I find it helps if at the end of your drawing, you go over the lines again, but apply more pressure. It will look crisper and helps give it that extra 'oomp', I've found.

To get the hang of shadows, you can start by referencing official artwork. Anime and cartoon style shadows are generally much more simplified than realism, so you can even look at the source material of your subject matter, such as: vignette3.wikia.nocookie.net/b…

Reviewing the shadows on hair, skin, clothing, etc. and applying that can really help bring out the drawing more. I hope this helps and keep it up :)
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 3, 2015
oh wow really?:O gosh thank you kindly^^ yeah I've been thinking about bolding my sketches a little more.

oh wow ill take a look at this reference thanks:)

i might re draw her or rather just draw other blazblue characters to get better cause i like their deigns and the proportions look like my level (to an extent XD)


thanks for the helpful tips :) feel free to comment more of my drawings^^
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:iconxx-mr-no-name-xx:
xX-Mr-No-Name-Xx Featured By Owner Edited May 31, 2015  Student Digital Artist
You asked me to do a critique of one of your drawings, but before I begin, I just want to reiterate that this isn't a critique of character or of you, just the work presented here... Sometimes that's hard to remember and can distract from the purpose of the critique, which is to learn to improve... I've also attached a link at the bottom that will bring you to your picture with some of the changes I'll be pointing out directly overlaying it for easier visualization.

Anyway, here it goes:

The quality of the line work in this one is pretty solid. Specifically, what I mean by that is that there's no visibly erased lines or mistakes outside or inside the character, which is a good thing. The shapes and forms are pretty reasonable too. That said, the anatomy of the character isn't bad, but there are a few things that are strange to me. Now, I realize that this is clearly supposed to be some sub-genre of manga-esque drawings, and those tend to be heavily stylized, but most comics and mangas' styles come from reality. With that said, I'd like to point out that her right upper-arm is really long in comparison to her right forearm. It's also longer than her left upper-arm, which doesn't make much sense either because she's nearly directly facing the camera. You were probably trying to use some kind of foreshortening here, but it doesn't work because you didn't account for changes in size and perspective. There is another way of rendering the arm that doesn't involve foreshortening for her stance though and maybe works a little better in this case, which is to just show the arm directly from its side as I've drawn in the link below. Because of the foreshortened arm is so small, because she has that bow blocking her entire right shoulder, and because of her right shoulder flap drooping lower than her left shoulder flap, the drawing gives the appearance that her right shoulder is a lot lower down than her left shoulder. That's probably the biggest thing that's throwing me off here. Her hands are kind of weird too, specifically her right hand since I can't really see her left hand. What I usually do when it comes to drawing hands is to look at my own hand or ask someone else to make a gesture with their hand and I draw the character's hand based on that. It works pretty well. You can also try standing in front of a mirror to see if it looks good too.

Another thing that's throwing me off is the umbrella. It's incredibly flat because it's in the wrong perspective. One trick you could try is to make a circle in the perspective that it would be in and to make the arches go up but let the points keep touching the circle; look at the link I left at the bottom of the review, if that doesn't quite make sense, for a visual understanding of it. The handle isn't quite right either because it isn't straight and bends as it passes her neck, but that can be fixed by using a ruler in the future.

One more thing that I have to say about it is that the value range is lacking. It's pretty flat, and you can improve that by increasing the contrast by making your darks darker and your lights lighter. Ie, use a lighter piece of paper, or a dark pencil/black pen. The shading itself could be smoother too. If you take a paper towel, or even use your finger, and smudge the graphite around, you can blend it together to make it look more homogenous, which will get rid of the lines that are visible wherever there is shading.

A few things you did pretty well though are her face, head, hair, and clothes. While I can't say for sure if it's exactly the same as whatever reference you were using, from the pictures I did see of this character, her face looks pretty well on point. It's pretty clear that this is that character, which is a good thing. The quality of the lines on her face are really crisp as well, which I enjoy. I'd say the same goes for her hair. It's pretty simple, but it gets the point across and I can clearly tell that it's hair. I think it's a good thing that you didn't go overboard with lines and just left a few key lines in her hair in this case too. The clothes echo what you did with the hair in that there's just enough detail to get everything across, but doesn't go overboard either. Detail is a funny thing because it can be absolutely necessary for certain situations but can be devastating for others. Consistency and style is the key for how much detail you should put in a drawing, along with when and where you should put it. In your case, the drawing is a pretty low-key rendition of a manga/anime-esque character, so it makes sense that the details are simpler. Everything here remains consistent and looks better for it. Where as something that's more realistic calls for more details. I especially like the ruffles at the edges of her dress and sleeves.

Oh and, this is more of a personal reason.. and I'm not necessarily saying not to do it, but I generally find watermarks, especially dA's watermarks, to be distracting and ugly, even with the low opacity. It sits right in the middle of the whole thing and takes up a good portion of the space, and they aren't really that hard to remove. I also can barely even read who the art belongs to because the font is so cluttered and thick that the point of the watermark is almost completely nullified anyway. dA has a time stamp on its art pages, so if somebody does steal it, you can just point them to that because it'll show the earliest time that it was posted. Like I said though, you don't have to get rid of it, but I generally find them to be more unprofessional than anything. You also signed your name on the page, which makes having a watermark make even less sense. Speaking of which, signing your name is okay if done in a corner or is small and the font works with the rest of the image. Giant watermarks that turn into the center of attention and distract from that art though aren't really my cup of tea. However, the one here is smaller than most of the ones I've seen.

Overall, I think the image is pretty good, but doesn't quite have that umfph that would make it great. Some technical stuff here and there gets in the way, but with some tweaking, the image could get even better. I also think the portrayal and feeling of the character is pretty good too. Just keep practicing, and try to apply whatever you may have learned here into future pieces. :)

Some tips for anatomy:

-----My best advice for drawing anatomy in the future is to draw out her body and form before adding any clothes. You don't have to get super detailed with that, but a good skeleton or form can save you a lot of time and headaches later on in the process.

-----As for learning how to draw the human body goes, I suggest learning from observation and real life. A lot of people tend to jump straight away into stylization before they learn how to draw what a real body looks like. Stylizations are a form of abstraction, this includes manga and anime styles (if you ever get the chance to, you should read "Understanding Comics: The Invisible Art" but Scott McCloud. He has a good segment about abstraction in it). They take what's already there and 'bends' them into something that exaggerates certain features, such as eyes, hair, torso, arms, and legs. Ask for people to pose for you in swimsuits or something similar so that you can see how the muscles work, or look for pictures of people online to sketch from. Here's a good site that lets you get a bunch of poses and lets you set a time for how long each pose is up for: www.quickposes.com/ Here's another site that has a bunch of poses from different angles too, but with more emphasis on muscle structure: www.posemaniacs.com/category/a…

-----Gesture is important. It's important because it shows how your character flows and moves in the piece. I've noticed that a lot of your drawings have people doing the same or similar poses. That can be pretty stale after a while, since there's no real dynamic going on. The best way to learn to draw with gesture is to find the 'movement' of the character's body and simplify it down to near stick figure levels. The point isn't detail, but rather to just understand movement and position. It's one of the first things I learned in my Drawing 2 class at college. Here's a great video that explains what that's like in more detail: www.youtube.com/watch?v=74HR59… It's a great, great, great way of learning how to draw the human figure. Seriously, I cannot stress the importance of this enough. It will improve your drawings tenfold.

-----PRACTICE, PRACTICE, PRACTICE. I know, I know, this is so overstated and it's what everyone says, but it's true. Practicing is basically the only way you'll ever get better. You can sit and observe for years but it will never translate into your drawings unless you practice it. That said though, observation is just as important as practicing the drawing because there's two types of development that goes on when you learn how to draw: your eye and your hand. They both develop at different rates, which is why you may have at one point thought a drawing you did looked amazing, but you came back to it years later and saw that it wasn't nearly as good as you had remembered. That's because at the time, your eye wasn't developed enough to see what was wrong in the first place. It's also why sometimes you can see what's wrong, but no matter what you do, you can't seem to fix it. In that case, your eye is developing faster than your hand. You need to practice both drawing and observing in order to keep improving. Don't get discouraged if you don't see improvements right away though. People develop their skills at different rates, and that's okay. Drawing isn't some magical thing that only some people can do; it's a skill that can be learned by anyone as long as they keep practicing.

Some tips for perspective:

-----Perspective is both really complicated and really simple and there's a lot to talk about in that subject. I'm not sure I can explain everything about it here, so I'm going to just give you a link to a fellow deviantart user who goes into lots of detail on that subject: fox-orian.deviantart.com/art/P…

Some tips on value:

-----Value has always been a strange one for me. I've never been able to articulate it as quite well as other elements of art, but I'll give it a shot.... It may help to draw a value bar on a separate piece of paper or open up on a browser so that you have something to refer back to: www.proko.com/wp-content/uploa… With this, you can find out which value number that a part of the image falls into, and you can readjust it by, for example, saying it needs to go down by 2 levels or so, and then you can try to match the value of the part of the image to the value that's above whatever value is 2 values below your relative value as much as possible.

-----I suggest focusing on learning how to draw and shade in black and white values before moving onto color as well, since it's easier on your learning curve. It's also a lot easier to tell how colors work with each other if you can assess what value the color falls into. I mean, if you can't read black and white values, how can you read color values?

-----Values that are next to each other on the value bar are low contrast, since they're so similar. However, values that are further apart from each other are higher contrast because they're so different from each other. So if you need a higher contrast, just find a value that's further from your relative value and apply that next to the value on your image.

Some general tips:

-----Don't be afraid to go back to basics. Relearning what you've already learned can really help you refocus on what's what.

-----Everything is/can be made up of geometry: cylinders, prisms, spheres, cubes, etc. Drawing a shape as a general form first and then chiseling it down and forming it into something else will make it more accurate. It's basically what sculptors do, but there's more shapes involved. Sculptors start with a box, and over time, make it into something else. Here's a pretty good site that talks about that kind of thing: drawabox.com/

-----Start off the drawing by lightly pressing on the paper and render the whole drawing at the same time. If you focus too much on one spot and go to another, you may find yourself coming back to the original spot multiple times because lighting, values, and details are relative to the other elements in the drawing. What you once thought was dark could end up looking light because you ended up lessening the contrast by darkening other areas, for instance. You can avoid that by rendering the whole drawing in stages.

-----Try drawing with your whole arm and not your wrist. You may be surprised with the result, as you get a more fluid motion. This may take some practice to get used to though.

-----Turn the paper when drawing. You aren't limited to one view. You can try drawing upside down or from the side. This works well for gestures that work going in one direction but don't fit with the view that you currently have.

-----Scan your images into your computer, or get a brighter/clearer light. Alternatively, you can clean up the slight orange tint by adjusting the temperature in any free photo editing software.

-----DON'T BE AFRAID TO USE REFERENCES OR AN ERASER. I know lots of people who are ashamed of having to use either of them because they think it doesn't make them good artists. It's a pretty common problem, and it's one that I think is ridiculous. How is an artist supposed to learn what something looks like if they don't know what it looks like or can't remember what it looks like? As for erasers, people make mistakes. You don't see mathematicians accidentally writing a plus sign where there needs to be a minus sign and suddenly getting thrown out of the science community. No, that'd be stupid. They realize they accidentally put that there or that it was a mistake, and they fix it. So don't feel any lesser of an artist if you have to use either one of those things.

-----DON'T COMPARE YOURSELF TO ANYONE ELSE. Seriously. All that does is damage your own self esteem. I have seen that happen to lots of people, myself included, and it doesn't do anyone any good. Sure you can get influence from other people, and you can certainly learn from other people and their work, but you have to remember that you are not that person. So therefore, you should not compare your current skill level with theirs. You develop differently from them and have gone down a different path from them, and that's okay. Focus on being the best that you can be... not the best as they can be. 



I know that's a lot to chew, but I hope it helps... I think I covered most of it, but if you have any questions or want more references, don't be afraid to ask. :)




i304.photobucket.com/albums/nn…
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:iconfantasyrebirth96:
FantasyRebirth96 Featured By Owner Jun 5, 2015
oh...wow...i uhh.....Holy Crap dude this is so much to sink in i.....

*ahem* thanks for the very long....long....feedback i truly appreciate it^^ umm. if you could can you comment on more of my artwork. a comment like this (but not too long)
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